Popular iPhone Game “Pocket God” Has Flash Roots

If you have an iPhone or iPod Touch odds are you have seen or even played Pocket God. Pocket God is a neat little game that let’s you do whatever you like to a little group of pygmies. Most of the time this consists of tossing them to sharks or volcanoes though.

I was interested today by a great article over at Macenstein that talked a little bit about the Flash roots of the art. Apparently event the initial concept of the game was created in flash (albeit 1’s and 0’s for learning binary instead of pygmies).

Dave had the initial idea of pygmies on an island. It was loosely based on an educational flash project we had done a a few years ago. The objective was to pick up cute little ones and zeroes with googly eyes and put them in order to create a binary number. If you dropped them in the wrong place, they looked panicked and yelled “whoa” and dropped off the screen.

Head on over to Macenstein to read more about the process Allan Dye uses within Flash and the processes that lead to the release of the game.

One Response to “Popular iPhone Game “Pocket God” Has Flash Roots”

  1. Ian Chia Says:

    There are actually a bunch of top iPhone apps that use Flash in the pipeline/build process. The Pocket God folk talk about it here:

    http://forums.toucharcade.com/showthread.php?t=9640&highlight=jsfl

    more info here:

    http://coldhardflash.com/2009/06/flash-powering-iphone-pocket-gods.html

    The Tapbot’s very slick Weightbot app was also designed using Flash and Photoshop. There’s a nice podcast interview with the designer and developer about the Flash > XCode process over at: http://www.mobileorchard.com/inverview-wthe-tapbots-creators-of-weightbot-winner-of-best-app-ever%E2%80%99s-most-original-ui-award/

    Not surprising really.

    Cheers,

    - Ian

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